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Implement Hardcore Mode #5216

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letsgoawaydev
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This PR properly translates hardcore mode now that it is available in Bedrock Edition.

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lgtm

@onebeastchris onebeastchris added the PR: Feature When a PR implements a new feature label Dec 23, 2024
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except for this one thing, LGTM - sorry for the longer wait.

Comment on lines +95 to +96
// This is to ensure that you don't get stuck without a respawn screen in hardcore
if (!entity.isAlive()) {
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if this is specific to hardcore mode - shouldn't this also check for it?

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This only ever happens if hardcore mode is on afaik, I don't think there is a need for an extra check

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except for this one thing, LGTM - sorry for the longer wait.

I don't think this should be merged for now as on Java if you initially join a world that's not on Hardcore and a proxy sends you to a world that is on Hardcore, this PR doesn't account for that as unfortunately it doesn't seem like it's changable after the StartGamePacket is sent. :/

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3 participants